Thitipetchakul, C., & Samutpaojinda, P. (2021). Development of Blended Learning Model Using Gamification in Computers Technology and Application for Learning Management Course to Enhance Creativity for Education Students. Ratchaphruek Journal, 19(2), 45–55. retrieved from https://so05.tci-thaijo.org/index.php/Ratchaphruekjournal/article/view/249224