THITIPETCHAKUL, C.; SAMUTPAOJINDA, P. Development of Blended Learning Model Using Gamification in Computers Technology and Application for Learning Management Course to Enhance Creativity for Education Students. Ratchaphruek Journal, [S. l.], v. 19, n. 2, p. 45–55, 2021. Disponível em: https://so05.tci-thaijo.org/index.php/Ratchaphruekjournal/article/view/249224. Acesso em: 26 aug. 2026.