The Using of Board Game as a Change Driven Tool: A Finding of Using Sim Democracy for Enhancing Civic Skills in Thailand
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Abstract
This research firstly aims at understanding the facilitation strategies for enhancing civic skills in Thailand developed by the following users of Sim Democracy: political parties, civil society organizations and educational institutions. Secondly, it seeks to synthesize the model for the implementation of game for enhancing civic skills. In terms of research design, this is qualitative research. All data are collected from documentary research and in-depth interviews. The research presents the following findings. In Thailand, the political party under study employs Sim Democracy to cultivate the network of youth leaders. At the same time, the game is widely adopted in educational institutions of different levels – schools and universities. The objective is to equip the players with knowledge about democratic citizenship. For the civil society organization under study, the game is used to foster the network of youth leaders and enhance the understanding about democratic citizenship. Secondly, in terms of the synthesis of the model for the implementation of game for enhancing civic skills, we have developed the 3x3 strategy. It provides a step-by-step and systematic implementation strategy that could help to achieve the set objectives. The model shows the interrelationships between conditions at the intra-organizational, inter-organizational and societal levels. These conditions influence the design and implementation of facilitation strategies for enhancing civic skills.
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- เนื้อหาและข้อมูลที่ลงตีพิมพ์ในวารสารรัฐศาสตร์และรัฐประศาสนศาสตร์ถือเป็นข้อคิดเห็นและความรับผิดชอบของผู้เขียนบทความโดยตรง ซึ่งกองบรรณาธิการวารสารรัฐศาสตร์และรัฐประศาสนศาสตร์ ไม่จำเป็นต้องเห็นด้วย หรือร่วมรับผิดชอบใดๆ
- บทความและข้อมูล ที่ได้รับการตีพิมพ์ในวารสารรัฐศาสตร์และรัฐประศาสนศาสตร์ ถือเป็นลิขสิทธิ์ของวารสาร หากบุคคลหรือหน่วยงานใดต้องการนำข้อมูลไปใช้ประโยชน์ในทางวิชาการ ขอให้อ้างอิงแหล่งที่มาด้วย
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