Factors of E-Sports Sponsorship Predicting Spectators Brand Recall

Main Article Content

Patcharamon Rucksapoldech

Abstract

The objectives of this research were (1) to investigate the behaviour of e-sports viewers and (2) to investigate the factors of e-sports sponsorship that predict viewers' brand recall. In this study is quantitative research, a questionnaire was used to collect data from a sample group of 424 spectators of e-sports game in Thailand, using the convenience sampling method. The statistics used in the data analysis were percentage, frequency, mean and linear regression analysis. The results show that most of the respondents are male, 20 - 25 years old. Most of them spend an average of 1 - 2 hours per week watching e-sports games and watch 2-3 times per day. The top three brands which spectators recall are Nescafe, Shopee and AISFiber respectively.


          Regarding the factors predicting brand recall of e-sports sponsorship. It was found that there were four factors could be predicting brand recall of e-sport sponsors as follows:
sponsorship facilities, sponsor leagues/events/tournaments, sponsor streamers/streaming channels, and sponsor team/players with statistical significance at level .05 and has predictive power of 71.40%

Article Details

How to Cite
Rucksapoldech, P. (2023). Factors of E-Sports Sponsorship Predicting Spectators Brand Recall. Sripatum Review of Humanities and Social Sciences, 23(1), 118–129. Retrieved from https://so05.tci-thaijo.org/index.php/spurhs/article/view/265037
Section
บทความวิจัย

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