Activity-Based Learning Management Integrated with Technology to Promote Students' Innovativeness and Creative Products for High School Students
คำสำคัญ:
Activity-Based Learning, Technology Integration, Innovation, Creative Outputบทคัดย่อ
This research and development R&D study addressed a critical educational need: the lack of systematic learning models that integrate activity-based learning with technology to foster innovation and creativity among high school students. The objective was to develop, evaluate, and scale a technology-integrated activity-based learning management model to enhance students’ 21st-century skills. A mixed-methods R&D design was employed across five structured phases: research and analysis, model development, implementation, evaluation, and scaling. The participants included 40 Grade 10 students from a Thai demonstration school, selected via purposive sampling. Research instruments comprised validated lesson plans, achievement tests (KR-20 = 0.82), innovation capability rubrics (IOC = 0.78), creative output assessments (inter-rater reliability = 0.85), and satisfaction questionnaires (Cronbach's alpha = 0.94). Quantitative data were analyzed using descriptive statistics and one-sample t-tests. Findings indicated that the model achieved high expert evaluation scores (M = 4.16, S.D. = 0.36), with student learning outcomes significantly exceeding the 80% benchmark (p < .001). During the scaling phase, 90.56% of students demonstrated excellent innovation capabilities, and creative outputs were rated high in quality (M = 2.59, S.D. = 0.25). Student satisfaction also remained consistently high (M = 4.36, S.D. = 0.12). The six-step learning model—Stimulation, New Knowledge, Activity Organization, Presentation, Sharing, and Implementation—offers a practical, transferable framework that systematically promotes innovation and creative production in upper-secondary education through technology-enhanced active learning.
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