THE USE OF ONLINE ENGLISH MEDIA TO ENHANCE STUDENTS’ READING ABILITIES AND MOTIVATION WITH KAHOOT GAME IN ENGLISH READING CLASSROOM AT PHRANAKHON RAJABHAT UNIVERSITY

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Sarawut Boonyaruksa
Sarinrat Sertpunya
Pikun Ekwarangkoon

บทคัดย่อ

Online learning tools have been prominent in English reading. The developed English reading lessons aimed to increase students’ reading abilities (i.e. reading comprehension) across text types. Moreover, the English reading classroom should be integrated with online learning tools to support learning among EFL learners. Kahoot Game is implemented in English reading classroom in many contexts. It serves as an integral part of online English media in the classroom. The present study aims to compare the reading achievement of students using online English media with those using traditional methods, investigate the efficiency of the online English media following criteria at 80/80, and investigate the levels of English reading motivation. Using several research instruments, e.g., ten online English media lesson plans, an English reading motivation questionnaire, the TOEFL Junior Reading Comprehension Test, Quizzes E1, Post-test E2. The results illustrated that the mean scores of the post-test in both the experimental group and the control group were higher than the pre-test at the significant level of 0.05. Meanwhile, the efficiency of lesson plans in online English media E1/E2 = 85.96/83.08, which was higher than the established E1/E2 (80/80) criteria. Moreover, levels of English reading motivation showed overall at medium level (equation = 3.32, S.D. = 0.56).

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Boonyaruksa , S. ., Sertpunya, S. ., & Ekwarangkoon, P. . (2025). THE USE OF ONLINE ENGLISH MEDIA TO ENHANCE STUDENTS’ READING ABILITIES AND MOTIVATION WITH KAHOOT GAME IN ENGLISH READING CLASSROOM AT PHRANAKHON RAJABHAT UNIVERSITY . วารสารวิจัยราชภัฏพระนคร สาขามนุษยศาสตร์และสังคมศาสตร์, 20(1), 19–40. สืบค้น จาก https://so05.tci-thaijo.org/index.php/PNRU_JHSS/article/view/274213
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