A GAME-BASED LEARNING APPROACH TO IMPROVE STUDENTS’ LEARNING ACHIEVEMENT IN DATA FLOW DIAGRAM COURSE

Authors

  • puthyrom tep 126 pracha uthit rd,khwaeng bang mot,khet thung khru,krng thep maha nakhon 10140

Keywords:

game-based learning, learning achievement, data flow diagram

Abstract

were bachelor degree students of Department of Computer and Information Technology, King Mongkut’s University of Technology Thonburi, who were studying in 2nd semester, academic year 2016, derived
from simple random sampling. The research instruments were 1) the educational computer games in order to improve students’ learning achievement in Data Flow Diagram course, 2) learning achievement pretest and posttest, and 3) evaluation form of students’ satisfaction. The data was statistically analyzed by mean, standard deviation, and paired sample t-test. The results of the research show that the game-based learning approach to improve students’ learning achievement in Data Flow Diagram course have significant improve upon students’ learning achievement. The posttest scores of the students (x =30.15, S.D. = 3.29) were significantly higher than the pretest scores (x = 11.71, S.D. =4.38) (t = 26.09, p<.05). The students satisfied with the game-based learning approach to improve students’ learning achievement in Data Flow Diagram course at the level of “much” (x = 3.81, S.D. = 0.8). The research can be concluded that the game-basedlearning approach to improve students’ learning achievement in Data Flow Diagram course has decent quality and be able to provide for related educators as references

Downloads

Download data is not yet available.

References

Cheng, C.H. & Su, C.H. (2012). A gamebased learning system for improving student’s learning effectiveness in
system analysis course. Procedia -Social and Behavioral Sciences, 31,669-675.
Ebner, M. & Holzinger, A. (2007). Successful implementation of user-centered game based learning in higher
education: an example from civil engineering. Computers & Education, 49(3), 873–890.
Engel, R.J. & Schutt, R.K. (2005). The practice of research in social work. Thousand Oaks, CA: Sage Publications.
Gravetter, F.J. & Forzano, L.A.B. (2009). Research methods for the behavioral. Belmont, CA: Wadsworth Cenage
Learning.
Hwang, G.J., Sung, H.Y., Hung, C.M. & Huang, I. (2012). Development of a personalized educational computer
game based on students’ learning styles. Educational Technology research & development, 60(4), 623–638.
Hwang, G.J., Wu, P.H. & Chen, C.C. (2013). An online game approach for improving students’ learning performance in
web-based problemsolving activities. Computers & Education, 59(4), 1246-1256.
Likert, R. (1932). A Technique for the measurement of attitudes. Archives of Psychology,140, 1-55.
Lowenstein, A.J. & Martha, J.B. (2004). Fuszard’s innovative teaching strategies in Nursing. Sudbury, MA:
Jones and Bartlett.
Prensky, M. (2001). Digital game-based learning. NY: McGraw-Hill.
Sung, H.Y. & Hwang, G.J. (2009). A collaborative game-based learning approach to improving students’ learning performance in science courses. Computers & Education, 63(1), 43-51.

Downloads

Published

2017-06-28

Issue

Section

บทความวิจัย (Research Article)