A GAME-BASED LEARNING APPROACH TO IMPROVE STUDENTS’ LEARNING ACHIEVEMENT IN DATA FLOW DIAGRAM COURSE

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puthyrom tep

Abstract

were bachelor degree students of Department of Computer and Information Technology, King Mongkut’s University of Technology Thonburi, who were studying in 2nd semester, academic year 2016, derived
from simple random sampling. The research instruments were 1) the educational computer games in order to improve students’ learning achievement in Data Flow Diagram course, 2) learning achievement pretest and posttest, and 3) evaluation form of students’ satisfaction. The data was statistically analyzed by mean, standard deviation, and paired sample t-test. The results of the research show that the game-based learning approach to improve students’ learning achievement in Data Flow Diagram course have significant improve upon students’ learning achievement. The posttest scores of the students (x =30.15, S.D. = 3.29) were significantly higher than the pretest scores (x = 11.71, S.D. =4.38) (t = 26.09, p<.05). The students satisfied with the game-based learning approach to improve students’ learning achievement in Data Flow Diagram course at the level of “much” (x = 3.81, S.D. = 0.8). The research can be concluded that the game-basedlearning approach to improve students’ learning achievement in Data Flow Diagram course has decent quality and be able to provide for related educators as references

Article Details

Section
บทความวิจัย (Research Article)

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