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One aspect of CALL which has received little attention in both research into and design of multimedia language learning software is the mode of CALL communication. By this I mean who the software user is interacting with and how they are interacting. Most multimedia software is designed for a one learner – one computer mode of communication. However, modes where learners interact with each other either face-to-face with two learners sitting at one computer or over a network could be integrated relatively easily into most software. This study compares three modes of CALL communication, namely, one learner to one computer, competitive face-to-face pairs, and networked pairs. To conduct the comparison, a program involving a noughts-and-crosses (tic-tac-toe) game and multiple-choice questions on collocation was designed. Findings show that, in the two paired modes, learner-learner communication was impoverished, but that learners preferred these modes and were more involved in learning.
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