Learning Activities Provision by Using Game–Based Learning to Develop Mathematical Representation Ability of Grade 10 Students

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Siripran Chansuebsri
Nutjira Busadee

Abstract

This research study was the classroom action research aimed to study the mathematical representation ability of grade 10 students who learned by using Game–Based Learning. The participants were 45 grade 10 students in Yupparaj Wittayalai School in the second semester of academic year 2019. The research instruments consisted of (1) 6 lesson plans by using Game–Based Learning on Basic Geometry topic where games were distributed in each step including 1) introduction 2) learning activities 3) conclusion and 4) assessment (2) the mathematical representation pretest and posttest and (3) student learning records. The results showed that the students’ mathematical representation ability improved to higher level. Students’ average score of mathematical representation posttest was 2.77 out of 4.00 (69.25%). Moreover, the effectiveness index of using Game–Based Learning was 0.3 ; showed that the students had learning progress at 30.00 percent.

Article Details

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บทความวิจัย

References

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