The Development Online Lessons with Game-based Learning to Enhance Academic Achievement in Computer Design for Grade 12 students of Sahabumrung Wittaya School
Keywords:
บทเรียนออนไลน์, การจัดการเรียนรู้โดยใช้เกมเป็นฐาน, ผลสัมฤทธิ์ทางการเรียนAbstract
The purposes of this research were 1) to development online lessons with game-based learning to enhance academic achievement in computer design for grade 12 students at Sahabumrung Wittaya school, 2) to compare the academic achievement of students before and after online lessons with game-based learning, and 3) to evaluate students satisfactions towards online lessons with game-based learning. The sample group of the research was 35 students from Sahabumrung Wittaya school, in the second semester of the academic year 2023, were purposive sampling. The tools used in this research consisted of 1) online lessons with game-based learning, 2) lessons plan, 3) pre-tests and post-test, and 4) student’s satisfaction questionnaire. The statistics used for data analysis were mean, standard deviation, and t-test.
The results of the study were as follows: 1) the suitability assessment results of content and media production techniques by experts with using online lessons with game-based learning found that the overall suitability was at the highest level, 2) post-test scores were significantly higher than pre-test scores at .05 levels, and 3) students' overall satisfaction towards learning with online lessons with game-based learning was highest level ( = 4.78, S.D. = 0.42)
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