ENGLISH VOCABULARY LEARNING ACHIEVEMENTIN CRIMINAL LAW AND CRIMINAL PROCEDURE VIA KAHOOT GAME OF LAW STUDENTS

  • พรเพ็ญ ไตรพงษ์ Law and Politics School Suan Dusit University, Bangkok, Thailand
Keywords: learning achievement, English language, criminal law,, criminal procedure, Kahoot game

Abstract

This research aimed to study the achievement of English vocabulary learning in Criminal Law and Criminal Procedures in content and terminology of the third-year law students on B course after studying via playing Kahoot game, and to study the attitudes of the third-year law students who studied on the B course on teaching by using Kahoot game in the English for Criminal Law and Criminal Procedure course. The sample consisted of 30 third-year law students who enrolled on B course in the English for Criminal Law and Criminal
Procedure in 1st semester of academic year 2560. The tools was adopted in this research was information technology via Kahoot game. Kahoot was designed for social learning. The students gathered around the same screen such as a television screen, smart board or computer screen in analyzing content achievements and terminology of criminal law and criminal procedure. According the feedback evaluation, the researcher applied frequency, mean, and standard deviation in use. The attitude data from questionnaires was analyzed
by statistic-mean. The data from focus group interview was analyzed by content analysis. The research results showed that playing Kahoot game was very useful in examination and getting better learning achievement because it helped in remembering vocabularies easily and longer, and helped in vocabulary learning development in term of meaning easily. The attitudes of law students’ showed that playing Kahoot game helped in stimulating the interest is opinions at the highest level.

Downloads

Download data is not yet available.

References

Bachelor of Laws Course, Suan Dusit Rajabhat University. (2011). Bachelor of Laws Course in Law Updated 2011. Bangkok: Suan Dusit Rajabhat University.

Hengi, Y. (2013). Use of vocabulary games to improve Thai language vocabulary of 1st year students for Ho Chi Minh City University of Social Sciences and Humanities, Socialist Republic of Vietnam. Master Thesis (Teaching Thai as a
Foreign Language). Graduate School. Srinakharinwirot University. (in Thai)

Kæwkæmkhæ, W. (2001). Knowledge, attitude and practices concerning food consumption of lower secondary school students in opportunistic schools. Bangkok Metropolitan Administration. Ramkhamhaeng University. (in Thai)

Oakley, K. (2007). Attitude = positive attitude. Bangkok: AR Forms.

Phenpran, N. & Nahnjun S. (2015). A study of English vocabulary using the instructional games of prathom suksa six students, Wat Thung Noi School, Kui Buri District, Prachuapkhirikhan Province. Journal of Veridian E-Journal, Silpakorn University, Thai version, Humanities, Social Science and Art. 8(2), 1672-1684. (in Thai)

Swang phph, C. (2012). Improving English speaking skills using interactive games. For students in Prathom 6. Ban Khon Tae Sap. School. 3. Academic year 2012. Sisaket: Ban Khon Tae School. (in Thai)

Tanprayoon, P., & Duangcharoen, S. (2010). Management of Phra Nakhon Si Ayutthaya Rajabhat University. Research Report. Phranakhon Si Ayutthaya Rajabhat University. (in Thai)

Traiphong, P. & Leelakitpaisarn, Y. (2013). Academic performance research paper on the expectation of Law students toward English language teaching for lawyers. At the 6th Graduate Research Conference on Sunday, September 8, 2013. Graduate School. Chandrakasem Rajabhat University. (in Thai)

Traiphong, P. & Leelakitpaisarn, Y. (2014). Research articles behavior and legal expectations related to business operations: a case study of commercial law students. Phra Nakhon Rajabhat University Research Journal Phra Nakhon Rajabhat University. 9(2), 70-88. (in Thai)

Traiphong, P. (2014). Research articles behavior and satisfaction of students in using information technology in the teaching of the judgment of the judiciary. Romphruekj Journal. 32(2), 43-62. (Information Society: The Society of Information Technology). (in Thai)
Published
2019-07-22
Section
บทความวิจัย (Research Article)