ENGLISH VOCABULARY LEARNING ACHIEVEMENTIN CRIMINAL LAW AND CRIMINAL PROCEDURE VIA KAHOOT GAME OF LAW STUDENTS

Main Article Content

พรเพ็ญ ไตรพงษ์

Abstract

This research aimed to study the achievement of English vocabulary learning in Criminal Law and Criminal Procedures in content and terminology of the third-year law students on B course after studying via playing Kahoot game, and to study the attitudes of the third-year law students who studied on the B course on teaching by using Kahoot game in the English for Criminal Law and Criminal Procedure course. The sample consisted of 30 third-year law students who enrolled on B course in the English for Criminal Law and Criminal
Procedure in 1st semester of academic year 2560. The tools was adopted in this research was information technology via Kahoot game. Kahoot was designed for social learning. The students gathered around the same screen such as a television screen, smart board or computer screen in analyzing content achievements and terminology of criminal law and criminal procedure. According the feedback evaluation, the researcher applied frequency, mean, and standard deviation in use. The attitude data from questionnaires was analyzed
by statistic-mean. The data from focus group interview was analyzed by content analysis. The research results showed that playing Kahoot game was very useful in examination and getting better learning achievement because it helped in remembering vocabularies easily and longer, and helped in vocabulary learning development in term of meaning easily. The attitudes of law students’ showed that playing Kahoot game helped in stimulating the interest is opinions at the highest level.

Article Details

Section
บทความวิจัย (Research Article)

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