The Development of Learning Management Models in The Virtual Reality World Based on Collaborative Imagineering Concepts to Promote Innovative Skills for Graduate Students of Bunditpatanasilpa Institute

Main Article Content

Patcharee Meesukhon
Siwanit Autthawuttikul
Worawut Mansukphon
Sitthichai Laisema

Abstract

This research aimed to develop and present a virtual-world learning management model based on cooperative Imagineering principles to enhance innovation creativity skills among undergraduate students at Bunditpatanasilpa Institute, as well as to study the outcomes of implementing this model. The population and sample consisted of second-year students majoring in Dance Education and Music Education at Nakhon Si Thammarat College of Dramatic Arts, Bunditpatanasilpa Institute. The study employed a research and development (R&D) approach, utilizing data analysis through mean (x̄) and standard deviation (S.D.).


Research results revealed that the developed model comprised six main components and a seven-step learning process emphasizing practical engagement, collaborative tasks, and continuous assessment. Expert evaluation indicated that the model was highly appropriate (x̄ = 4.38, S.D. = 0.60; IOC = 0.95), particularly concerning content (x̄ = 4.19, S.D. = 0.41), and the presentation within an engaging virtual environment supported by diverse and contemporary learning media. Experts also recommended additional technological support.


Implementation of the model via the Metaverse platform demonstrated statistically significant improvements at the .05 level in students' post-learning achievement (x̄ = 19.77, S.D. = 2.05) compared to pre-learning achievement (x̄ = 15.00, S.D. = 1.68). Additionally, students' creative innovation skills significantly increased at the .01 level (post-learning x̄ = 2.90, pre-learning x̄ = 2.88). Students expressed the highest level of satisfaction with the learning model (x̄ = 4.52, S.D. = 0.70), and their creative outputs were evaluated as most appropriate (x̄ = 4.68, S.D. = 0.51). The learning management model presented was assessed by experts as highly suitable (x̄ = 4.72, S.D. = 0.49), underscoring its effective potential in promoting creative innovation.

Article Details

How to Cite
Meesukhon, P., Autthawuttikul, S., Mansukphon, W., & Laisema, S. (2025). The Development of Learning Management Models in The Virtual Reality World Based on Collaborative Imagineering Concepts to Promote Innovative Skills for Graduate Students of Bunditpatanasilpa Institute. Journal of MCU Palisueksabuddhaghosa Review, 11(3), 902–916. retrieved from https://so05.tci-thaijo.org/index.php/Palisueksabuddhaghosa/article/view/280440
Section
Research Article

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