Study in Relevance of Stop Motion Animation Featured in Creation of the Game ‘Lumino City’

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Sakkra Paiboon

Abstract

The purpose of this article is to review the usage of stop-motion animation feature in creation of the video game ‘Lumino City’. Firstly, to be discussed is the type of genre this game falls into which is a Point-and-Click Adventure game, how they are presented over the years, the mechanisms of the genre, then into relevance in play theory in mass communication of the medium. Next is to analyse the behind the scene creation of ‘Lumino City’ and how it shapes the overall aesthetic of the game which affects certain gameplay mechanics. We conclude that the usage of stop-motion aesthetic in Lumino City is merely visual attraction and can be substituted by other styles in order to achieve better overall experience of the game.

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How to Cite
Paiboon, S. (2019). Study in Relevance of Stop Motion Animation Featured in Creation of the Game ‘Lumino City’. SIAM COMMUNICATION REVIEW, 17(22), 79–87. Retrieved from https://so05.tci-thaijo.org/index.php/commartsreviewsiamu/article/view/169662
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