Study in Relevance of Stop Motion Animation Featured in Creation of the Game ‘Lumino City’
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Abstract
The purpose of this article is to review the usage of stop-motion animation feature in creation of the video game ‘Lumino City’. Firstly, to be discussed is the type of genre this game falls into which is a Point-and-Click Adventure game, how they are presented over the years, the mechanisms of the genre, then into relevance in play theory in mass communication of the medium. Next is to analyse the behind the scene creation of ‘Lumino City’ and how it shapes the overall aesthetic of the game which affects certain gameplay mechanics. We conclude that the usage of stop-motion aesthetic in Lumino City is merely visual attraction and can be substituted by other styles in order to achieve better overall experience of the game.
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How to Cite
Paiboon, S. (2019). Study in Relevance of Stop Motion Animation Featured in Creation of the Game ‘Lumino City’. SIAM COMMUNICATION REVIEW, 17(22), 79–87. Retrieved from https://so05.tci-thaijo.org/index.php/commartsreviewsiamu/article/view/169662
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References
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Bergström, B. (2008). Essentials of Visual Communication. London: Laurence King Publishing.
Caillois, R. (2001). Man, Play, and Games. (B. Meyer, Trans.) Urbana: University of Illinois Press.
Alike Studio. (2016). Love You To Bits. Retrieved from https://itunes.apple.com/th/app/love-you-to-bits/id941057494
Allen, J. (2015). Lumino City Review. Retrieved from http://www.gamezebo.com/2015/10/29/lumino-city-review-beautifully-shallow/
Amanita Design. (2009). Machinarium. Retrieved from https://itunes.apple.com/us/app/machinarium/id459189186
Andrew, K. (2015). Lumino City Review. Retrieved from http://www.trustedreviews.com/lumino-city-review
BAFTA. (2015). Games | Artistic Achievement in 2015. Retrieved from http://awards.bafta.org/award/2015/games
Cameron, P. (2015). Road to IGF: State of Play’s Lumino City. Retrieved from http://www.gamasutra.com/view/news/237287/Road_to_the_IGF_State_of_Plays_Lumino_City.php
Carter, C. (2015). ‘Lumino City’ Review – Point and Tap Adventure. Retrieved from http://toucharcade.com/2015/11/18/lumino-city-review/
Chan, C. (2015). Lumino City is a captivating puzzle adventure. Retrieved from https://appadvice.com/review/lumino-city
Cyan Worlds. (1993). Myst. Brøderbund. Retrieved from http://www.mystjourney.com/img/screenshots/myst-42.jpg
Donlan, C. (2014). Lumino City review. Retrieved from http://www.eurogamer.net/articles/2014-12-11-lumino-city-review
Dream Forge Entertainment. (1998). Sanitarium. Retrieved from https://archive.org/download/sandemo/sandemo.jpg
LucasArts. (1998). Grim Fandango. Retrieved from http://www.residualvm.org/data/screenshots/lec/grim/grim_5-full.png
Lucasfilm Games. (1990). The Secret of Monkey Island. Retrieved from https://lutris.net/media/games/screenshots/image-1-the-secret-of-monkey-island.jpg
Media Molecule. (2013). Tearaway. Retrieved from https://www.playstation.com/en-us/games/tearaway-psvita/
RAC7 Games. (2017). Splitter Critters. Retrieved from http://www.splittercritters.com/
State of Play. (2016). Lumino City. Retrieved from https://itunes.apple.com/us/app/lumino-city/id958604518
State of Play. (2016). The Making of Lumino City. Retrieved from https://itunes.apple.com/us/app/the-making-of-lumino-city/id1060139785
Walker, T. (2002). The Sims overtakes Myst. Retrieved from http://www.gamespot.com/pc/strategy/simslivinlarge/news_2857556.html
Webster, A. (2014). The stunning 'Lumino City' is a video game made of paper instead of polygons. Retrieved from https://www.theverge.com/2014/11/25/7275969/lumino-city-paper-video-game
Webster, A. (2014). Watch how the beautiful papercraft game Lumino City was built. The Retrieved from https://www.theverge.com/2014/12/2/7319449/lumino-city-making-of-video