The Development of Board Games for Enhanceing Executive Functions of School-Age Children

Main Article Content

Phornchulee Lungka
Nisarat Issaramanorose
Warat Intasara
Kwanjai Jariyatatkone
Nattapon Yamchim

Abstract

The purposes of the research were (1) to develop board games to enhance executive functions (EFs) of school-age children and (2) to study the results of using board games to enhance executive functions (EFs) of school-age children. The sample was 205 students, and 40 teachers of La-orutis Demonstration School in Bangkok by cluster random sampling. The research tools included (1) 6 board games to enhance executive functions (EFs) of school-age children, (2) assessment form of board games, (3) an assessment form of executive functions (EFs) of school-age children, and (4) teacher satisfaction assessment form regarding the use of board games. The quantitative data were analyzed via descriptive statistics and dependent
t-test. The findings found that, the result of quality of the board games was at the highest level in all aspect. Thirdly, the results of comparing the executive functions (EFs) of school-age children before and after intervention found that overall there was a significant difference at the .01 level (t = -29.23, p=.000) after intervention, school-age children showed higher scores of executive functions (EFs) than before intervention. Finally, the teachers were satisfied with the use of board games to enhance executive functions (EFs) of school-aged children, the overall was at the highest level in all 6 board games.

Article Details

How to Cite
Lungka, P., Issaramanorose , N. ., Intasara , W. ., Jariyatatkone, K. ., & Yamchim , N. . (2024). The Development of Board Games for Enhanceing Executive Functions of School-Age Children. Sripatum Review of Humanities and Social Sciences, 24(1), 178–193. Retrieved from https://so05.tci-thaijo.org/index.php/spurhs/article/view/271186
Section
บทความวิจัย

References

Amarin Baby & Kids. (2022). Benefits of Board Games for children. [Online]. Retrieved

December 23, 2023, from: https://www.amarinbabyandkids.com/kids/benefits-of-

board-games-for-kid

Chutabhakdikul, N.; Thanasetkorn, P.; Lertawasdatrakul, O.; Ruksee, N. (2015). Tool

development and evaluation criteria for assessment of executive function in early

childhood. Bangkok: Institute of Molecular Biosciences. Mahidol University. (in Thai)

Gilbert, S.J., & Burgess, P.W. (2008). Executive Function. Current Biology, 18(3): 110-114.

Hanmethi, S., Pitaksinsuk, T., & Aramrid, P. (2018). Kindergarten school Teacher Handbook:

Executive function Development. Bangkok: Matichon public company limited.

(in Thai)

Harnkajornsuk, S. (2021). Development of Board Games for Enhancing Executive functions in

Young Children. Journal of Humanities and Social Sciences, Rajapruk

University, 7(Special), 191–202. Retrieved from https://so03.tcithaijo.org/index.php/rpu/article/view/257381. (in Thai)

Hinebaugh, J. P. (2009). A Board Game Education. Plymouth: Rowman & Littlefield

Education.

Horadal, A. (2019). Brain-Based Learning for Young Children. Kasetsart Educational Review,

(2), 1-10. https://so04.tci-thaijo.org/index.php/eduku/article/view/175748/167142.

(in Thai)

Play Academy Thailand. (2017). Board Game for Enhancing Executive Functions. [Online].

Retrieved December 23, 2023, from: www.facebook.com/PlayAcademyTH/ posts/1288519341203435/.

Reamkidkarn, K. and Chumchua, V. (2019). Impact of Family Card Board Game

to Increase Attention and Reduce Inattention, Impulsivity and Hyperactivity in

Children with ADHD. Journal of Psychiatr Assoc Thailand, 64(3), 217-234.

https://www.psychiatry.or.th/JOURNAL/64-3/02_Kamonpot.pdf. (in Thai)

Rubun, P. and Puntaeak, S. (2022). The effect of using board game for young children:

Community unit through executive functioning skills in Anubarn Kalasin school Muang

Kalasin district, Kalasin. Journal of Education Yala Rajabhat University, 1(1), 29-43.

https://so08.tci-thaijo.org/index.php/jeduyru/article/download/392/461. (in Thai)

Saengsawang, T.; Langka, W.; Utairatanakit, D. and Semheng, S. (2016). A development of

executive function skills indicators for elementary students. BU Academic Review,

(1), 14-28. https://so01.tci-thaijo.org/index.php/buacademicreview/article/view/80662/64239. (in Thai)

Thepphuthorn, T.; Pattanasith, S.; and Srifa, P. (2022). The development of augmented reality

technology educational boardgame for game base learning to promote learning

achievement of prathomsuksa 3 students. Journal of Educational Measurement,

(105), 64-75. https://eptb.swu.ac.th/jemeptb_vol-38-105/. (in Thai)

Thonglon, S.; Sirithadakunlaphat, S. and Haenjohn, J. (2022). The Effect of Mindfulness

Combined with Board Games Training Program to Enhance Executive Functions and

Reduce Inattention in Children with Attention-Deficit Hyperactivity Disorder. Journal of Research and Development in Special Education, 11(2), 51-65. https://ejournals.swu.ac.th/index.php/rise/article/view/15137. (in Thai)

Wetworanan, R. (2020). Game-based learning: GBL. [Online]. Retrieved December 23, 2023,

from: https://www.bosslabboardgame.com