Organizing Game-Based Learning Experience to Develop Mathematic Basic Skills of Kindergarten 2 Students in The New Normal Age
Keywords:
Game-based learning, Basic mathematical skills, New normal ageAbstract
The objectives of this research were 1) to determine the effectiveness of Game Based Learning (GBL), 2) to compare basic mathematical skills before and after the GBL experience, and 3) to study satisfaction with the GBL experience arrangement. The sample used in this research was 13 students in kindergarten 2 at Phinphonrat Tangtangjit 12 School under Phitsanulok Primary Education Area Office District 2 in Semester 1 of Academic Year 2022, with specific selection methods. Research instruments include GBL Experience Games, GBL Experience Plan, Multiple Choice Fundamental Mathematics Skills Workshop with a confidence value of 0.87 and a classification authority of 0.27 to 0.55, and a satisfaction questionnaire on GBL experience management according to the Osgood methodology with a confidence value of 0.77. The results showed that the GBL experience was 96.19/97.14 effective. Prior to the GBL experience, the subjects had an average basic mathematical skill of 1.56, but after the GBL experience, the sample had an average basic mathematical skill of 4.65, which was statistically significantly higher than before the GBL experience of 0.05. In addition, the subjects had an average satisfaction value of 1.93, which is their satisfaction with the provision of a positive GBL experience.
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