The Development of Online Board Games for Educational in Computer Network System
Keywords:
Educational board game, Learning achievement, Computer networks, Online board gameAbstract
The purposes of this research are 1) To develop an educational board game on the topic of computer networks, 2 To assess the effectiveness of the educational board game according to the 80/80 criterion, 3) ) To compare the learning achievement of students who learned using the educational online board game and those who learned through traditional methods, and 4) To study the satisfaction of students with the educational board game. The sample group consists of 60 students, selected by cluster random sampling. Two sample groups were tested, consisting of an experimental group of 30 students and a control group of 30 students. Data analysis is performed using averages. standard deviation and test independent t-test statistical values.
The research findings were as follows 1) The development of the educational online board game. It has an IOC consistency index value of 0.97, indicating that online board games are for education. There is precision and consistency in the content of the lessons. and the average quality assessment was 4.90, which falls within the highest level, 2) The efficiency of the educational online board games was found 80.00/90.67 demonstrating that the game meets the specified efficiency criteria of 80/80, 3) The learning achievement of the students who used the educational online board game differed significantly from those who learned through traditional methods, with a statistical significance at the 0.05 level, and 4) The students expressed the highest level of satisfaction with the educational online board game.
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