The Development of Multisensory Virtual Reality Game for Stroke Patients

Authors

  • Donlaporn Srifar Department of Design, Faculty of Decorative Arts, Silpakorn University
  • Atithep Chaetnalao Faculty of Decorative Arts, Silpakorn University

Keywords:

Multisensory, Virtual Reality, Design, Occupational Therapy, Stroke Patients

Abstract

The objectives of this research were to 1) study the principles of therapy of cerebrovascular patients with virtual reality technology, 2) develop a therapeutic model for cerebrovascular patients with virtual reality multi-sensory games, and 3) study the results of the use of a multi-sensory model with virtual reality technology for cerebrovascular patients. By using qualitative research methods, this study was investigated for the multiple sensory design data associated with occupational therapy for cerebrovascular patients. Consolidating data from non-participant observations, talking to the caregiver, occupational therapist, research tools expert review, and in-depth Interview. The results were analyzed by five virtual reality design specialists, 2 occupational therapists, 10 caregivers or close relatives, and 10 cerebrovascular patients, using the result collection tool, including structured interviews. The interview responses are carefully controlled. The research found that 1) The design of the environment and activities that are close to the real-life, stimulates the patient to have the strength to move the muscles in different parts by themselves. 2) The game had various functions, it was no need to use all parts of the game, patients could select suitable functions for muscle therapy. ​3) Development of the patients when using multisensory virtual reality from week 1 to week 8 were improved, respectively. By using the multisensory virtual reality game in conjunction with the regular occupational therapy courses that the patient had to do. The occupational therapists and caregivers agreed that patients had better conditions than conventional occupational therapy used. 4) The use of multisensory virtual reality games must be supervised by supervisor who could help the patients all the time. In some games, the patient might exert excessive exertion or move away from the chair that could cause an accident. 5) When using multisensory virtual reality in the real environment, the sound level and privacy should be considered not to cause patients’ stress.

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Published

2021-12-10

How to Cite

Srifar , D., & Chaetnalao, A. . (2021). The Development of Multisensory Virtual Reality Game for Stroke Patients. Journal of Mass Communication Technology, RMUTP, 6(2), 95–108. retrieved from https://so05.tci-thaijo.org/index.php/jmctrmutp/article/view/256025

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Section

Research Articles