Creating a board game that affected learning achievement on essential factors of plants’ life for grade 2 students

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Kaewkran Pimpakhun
Watcharee Phetwong


          The purposes of the study were: 1) to develop a board game on factors that influencing plants life and 2) to study the effectiveness index (E.I.) of the board game to plants life in science class for grade 2 students. The 18 participants were selected by purposive sampling method from grade 1-3 students of Don Pradoo Temple school. The instruments comprised of the game (Help My Tree) and the science achievement test on factors that influencing plants’ life. The statistic used were average, standard deviation, and effectiveness index. The results of the research were 1) the board game “Help My Tree’’, the game containing factors that influencing to plants’ life, was successfully  constructed, 2) the game included a game board, an instruction of how to play, 24 of “Help My Tree cards” (6 Air cards, 6 Water cards, 6 Light cards, and 6 Mineral cards), 6 gardener dolls, 16 tree dolls, and a dice, 3) the evaluation scores form the experts was at the highest level (gif.latex?\bar{x}=4.77, S.D.=0.49), in which the content was at the highest level (gif.latex?\bar{x}=4.85, S.D.=0.36), the media was at the highest level (gif.latex?\bar{x}=4.67, S.D.=0.47), and 4) after using the board game, the achievement score on factors that influencing to plants’ life was higher (gif.latex?\bar{x}=17.65, S.D.=0.95) than before using the board game (gif.latex?\bar{x}=5.03, S.D.=0.88), the progressive score was 63.12%, and the Effectiveness Index: E.I was 0.84 or 84.34%.


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