The Design and Development Learning Environment Gamification that Foster Computational Thinking in C Programming Language for Student in Grade 12

Main Article Content

Tosapon Sophachai
Parama Kwangmuang

Abstract

The aim of this research was to study the design and development of a gamified learning environment that fosters computational thinking in the C programming language for grade 12 students. The research also aimed to compare students' computational thinking before and after implementing a gamified learning environment. The target group for this study consisted of 30 high school students in grade 12 at Ban Phai School, located in Ban Phai District, Khon Kaen Province. These students were enrolled in the C programming language course during the first semester of the academic year 2023. The participants were selected using cluster sampling. The research tools included a gamified learning environment that promotes computational thinking in C programming, pre- and post-tests to measure students' computational thinking skills, and satisfaction surveys to evaluate students' learning experiences with the gamified environment. The data were analyzed using t-tests, and basic statistical measures such as mean and standard deviation were used. The results indicated the following: 1) Gamification has key elements: problem situations, learning resources, cognitive tools room, learning exchange, scaffolding, and consulting room. And 2) A comparison of computational thinking skills between pre-learning and post-learning, Students had higher computational thinking skills after learning in a gamification learning environment than before.

Article Details

How to Cite
Sophachai, T., & Kwangmuang, P. (2023). The Design and Development Learning Environment Gamification that Foster Computational Thinking in C Programming Language for Student in Grade 12. Rajapark Journal, 17(54), 335–353. Retrieved from https://so05.tci-thaijo.org/index.php/RJPJ/article/view/267041
Section
Research Article

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