The Development of Blended Learning System by Using Gamification Based Learning to Enhance the Mathematics Problem Solving Skills and Connection Skills to RealLife for Primary Schools

Main Article Content

สุชัญญา เยื้องกลาง
ธนดล ภูสีฤทธิ์
สุทธิพงศ์ หกสุวรรณ

Abstract

The objectives of this research were to study and synthesize the components, to develop, and to study the usage of blended learning system using gamification based learning to enhance the mathematics problem-solving skills and connection skills to real life for primary schools. The research was divided into 3 phases; 1) to study the components, 2) to develop the learning system using gamification-based learning and confirming, and 3) to evaluate the effects learning system implemented. Samples comprise contained stage 1: 372 mathematics teachers, stage 2: Experts, and stage 3: 35 grade 6 students. The tools were 1) the learning system developed, 2) assessment forms, and 3) satisfaction questionnaire. Data was analyzed to find percentage, mean, standard deviation and dependent samples t-test.


The results were as the following :


  1. The learning system development comprised 5 components: 1) Input, 2) Process, 3) Controls, 4) Output, and 5) Feedback. The teaching system was divided into two phases as follows:1) prepare learning and teaching, 2) organize instructional process in six steps i.e. presents the problem, 4 activities of teaching; to (1) search (2) plan and select (3) solve (4) share and check, summarize, practice, apply and evaluation. Process of gamification consisted of (1) Points, (2) Badges, (3) Levels, (4) Leader board, and (5) Challenges.

  2. With the mathematics problem-solving skills, connection skills for real life and achievement; the results were statistically significant at .01 level.

  3. 3. Students satisfied with the learning system development was at the high level.

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บทความวิจัย (Research Articles)