A Learning Model of Online Gamification Collaborative Learning
Main Article Content
Abstract
The purposes of this studywereto synthesize online gamification collaborative learning modelandto assess
the synthesizedmodel. Model methodology was designed into two steps as follows; (1)step of synthesizing
the model using in-depth interview, there were selected purposively twelve experts used as samples; and (2)
step of assessingsynthesized model by using seven of selected purposively learning model experts and also
used assessmentform to assess the synthesized model. Data analyzed using arithmetic mean and standard
deviation.
The results of this study were 5 components of synthesized learning model; 1) gamification module,
2) collaborative learningmodule, 3) scaffolding module, 4) assessment module, and 5) learning resources
module by using 5 steps of learning (5A): (1) Activation, (2) Arrangement, (3) Adventure, (4) Approval, and (5)
Assertion.The assessmentof the learning model of the expertise was separated into 4 parts that; (1) Principles
and concepts of learning model was in high rating scale, (2)The components of learning model also was in
high ratingscale, (3) The learning strategies was in high rating scale, and (4) The usabilitywas in high rating
scale. Inconclusion, the synthesized model is accepted to be developed as a learning tool.
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