Board Game for Developing Self-Awareness through Design Thinking Process in Learning
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Abstract
The purposes of this study were: 1) to study the life skills of youth in Ban Karuna Juvenile Vocational Training Center for Boys, and 2) to study using learn life skills process based on the concept of design thinking. The research method was action research. With purposive sampling, the sample consisted of 20 inmates aged 17 to 20 in Bann Karuna Juvenile Vocational Training Centre for Boys. The instruments used in this study include in-depth interviews and design thinking processes. The qualitative data were analyzed using content analysis. The results were as follows: 1) the samples have low self-awareness and empathy than any other life skill component. Low confidence in life, pessimism, and lack of courage to make decisions, and tend to see themselves as a group that is not given opportunities from society. This self-view is related to internal factors such as values, attitudes, people around, and the environment. 2) Design thinking process helped to improve learning, they brainstormed to find suitable learning styles. The last stage is the prototype. We used game based learning theory to create board games. The testing result reveals that board games can build awareness and attract the attention of subjects and show that they have a better understanding of their skills, such as practices of self-respect and for others.
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