The Development of Online Learning Management Model Based on the Concept of Gamification for Elementary School Teachers
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Abstract
The purpose of this study was to 1) develop a gamification-based online learning model and 2) evaluate the effectiveness of the gamification-based online learning model for elementary school teachers. The participants were 10 experts and 30 teachers. The research instruments were questionnaires, online learning activity plans, and gamification webs. The data collection instruments were assessment forms and attitude measurement forms. The results of the study found that the model consists of six components: 1) the role of the teacher; 2) the role of the learner; 3) the learning process; 4) gamification; 5) the learning support system; and 6) authentic assessment. The important steps are as follows: 1) Elicitation Phase; 2) Engagement with Gamification; 3) Learning Procedure Tool; 4) Create Work; 5) Summarized; and 6) Authentic Assessment of Learning. The results of the pilot study found that 1) elementary school teachers had higher knowledge in designing online learning management after learning than before using the model; 2) elementary school teachers had a higher ability to design online learning after learning than before using the model; and 3) elementary school teachers had a good attitude towards using the gamification-based online learning model in teaching.
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