The Development of Game Application on Color Theory of Art Composition for Multimedia Production Course

Main Article Content

Thanyanan Sajjaboriboon
Sucharat Chantapoonthaya

Abstract

The objectives of this research were 1) to develop the game application on color theory of art composition for the multimedia production course, 2) to evaluate the efficiency of this game application, 3) to compare the achievement of learners before and after learning with this game application, and 4) to evaluate the learner satisfaction of this game application. The research tools were the game application for the color theory of art composition for the multimedia production course, the questionnaire for the game application quality, the pre-test and post-test, and the questionnaire for learner satisfaction. The research sample from undergraduate students majoring in multimedia technology at Nakhon Pathom Rajabhat University consisted of 50 students from 2 classes. It was selected using cluster sampling of a total of 8 classes. The game application content is related to color theory. The statistics used for data analysis were mean, standard deviation, and t-test dependent samples. The results were: 1) The assessment of the overall quality of content and production techniques was at the highest level (equation = 4.58, S.D. = 0.51 and equation = 4.54, S.D. = 0.51), 2) the efficiency of this game application was at 1.41 according to the Meguigans criteria, 3) the learning achievement of learners after studying was higher than before, and 4) the learner satisfaction was at the highest level (equation = 4.52, S.D. = 0.50).

Article Details

How to Cite
Sajjaboriboon, T., & Chantapoonthaya, S. (2024). The Development of Game Application on Color Theory of Art Composition for Multimedia Production Course. Rajapark Journal, 18(61), 427–442. Retrieved from https://so05.tci-thaijo.org/index.php/RJPJ/article/view/275051
Section
Research Article

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