The Enhancement of EFL Learner’s Inspiration and Participation in English Learning by Employing a Card Game (Magic: The Gathering)
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Abstract
This academic article aimed to present a process for creating inspiration and promoting participation in learning the English language using a card game called "Magic: The Gathering" (MTG) among English as a foreign language learners. MTG is a collectible card game (CCG) and tabletop game developed primarily in English, with a long history and global popularity among people of all genders and ages. Playing MTG is suitable for English language learners, enhancing reading comprehension and interpretation skills from card content, improving speaking and listening skills through communication and interaction with other players, and learning new vocabulary, both general words and specific words of card games community. Additionally, the enjoyment and pleasure derived from playing this type of card game help foster inspiration that promotes active participation in English language learning. This is a crucial factor in facilitating the language learning process both inside and outside the classroom.
The authors also introduced methods for incorporating MTG to enhance English language teaching in classrooms, providing teachers with a framework for promoting self-directed learning among English language learners. The article discusses limitations in using MTG as a language teaching tool, allowing educators to tailor the learning process to suit learners and maximize benefits.
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