Designing a Module of Game-Based Learning Activities for Enhancing Conceptual Thinking Skills of the 6th Grade Students in the Schools under the Uthaithani Primary Educational Service Area Office 1

  • Chananya Sutthipittayasak Master of Education (Instructional Design) Suan Sunandha Rajabhat University
Keywords: Learning Activity Module, Thai Literature, Game-Based Learning, Conceptual Thinking Skills

Abstract

               The objectives of the study were: 1) to design a module of game-based learning activities aiming to enhance conceptual thinking skills of the 6th grade students; 2) to compare an academic achievement between students who were taught with the game-based learning activity module and those taught with normal teaching methods; and 3) to study a level of conceptual thinking skills of the students after being taught with such module. The research instrument used in the experiment was a module of game-based learning activities aiming to enhance students’ conceptual thinking skills. Data were collected through academic achievement tests of Thai literature subject and criteria for assessing students’ conceptual thinking skills. The findings indicated that: 1) a learning activity module was efficient and met with standards (E1/E2) = 82.2/83.8; 2) the academic achievement of the students who were taught with the module was higher than that of another group of the students, with a .01 level of statistical significance; and 3) the students’ conceptual thinking skills after being taught with the module were found to be at a high level.

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Published
2020-06-29
Section
Research Article