Educational STEAM Concepts for Designing Activities to Promote Creative and Innovative Experiences for Early Childhood
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Abstract
Intellectual development related to thinking should begin in early childhood. The thinking of early childhood children is a process that occurs in the brain that results from their perception of things that happen in daily life, whether the child is conscious or unconscious. Children begin to develop their thinking from the perception of their senses, which is their first experience. The initial stage of thinking development early childhood thinking is based on what children see, hear, smell, taste, and feel, which are the five sense perceptions. And ready to develop to the pre-operational stage at each stage of development. The organizing experiences that bring knowledge important concepts, skills, and experiences that children will receive in various learning subjects are linked together in a meaningful way. By organizing experiences that allow children to learn through a variety of direct experiences according to their interests. Therefore, it stimulates children to be enthusiastic. Interested in the content that teachers want children to learn. Because when children do things that interest them, they will learn well. Enables children to express their own ideas. There is integration of various skills and problem solving skills. And develop skills necessary for life. The organizing educational STEAM experiences were an integrated educational arrangement. By studying and developing an educational model that combines science, technology, and engineering subjects. Arts and Mathematics If teachers can organize experiences that meet the needs of early childhood children who need time to explore creative thinking and create new things. Early childhood children learn science well because they are creative. Curious and likes to take action the educational STEAM places an emphasis on creativity and design. It is learning in which children can explore, ask questions, research, discover, and practice innovation skills. Therefore, STEAM education has characteristics that are consistent with the nature of early childhood, followed by the need to explore and experiment in the natural environment that children can. Collaborate and communicate. The children can talk together about plans and give feedback. For simple engineering design.
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บทความที่ได้รับการตีพิมพ์เป็นลิขสิทธิ์ของวารสาร สักทอง : วารสารมนุษยศาสตร์และสังคมศาสตร์ สถาบันวิจัยและพัฒนา มหาวิทยาลับราชภัฏกำแพงเพชร
ข้อคิดเห็นใดๆ ที่ปรากฎในวารสารเป็นวรรณกรรมของผู้เขียนโดยเฉพาะ ซึ่งมหาวิทยาลัยราชภัฏกำแพงเพชรและบรรณาธิการไม่จำเป็นต้องเห็นด้วย
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