THE EFFECTIVENESS OF GAME-BASED LEARNING THROUGH MINECRAFT: EDUCATION EDITION FOR THAI CHILDREN AND YOUTH
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Abstract
This research aimed to develop the game-based learning process and to study the effectiveness of game-based learning through Minecraft: Education Edition (M: EE) for Thai children and youths. The research team collected data through five rounds of research and development (R&D 1-5) over a period of five months from a voluntary sample of 40 individuals, including 20 upper elementary school students and 20 lower secondary school students. The researchers conducted a focus group discussion to evaluate effectiveness, involving 7 teachers and experts. The research instruments were an observation form and an assessment form. The observational data were analyzed using content analysis to discover accurate information and the data from the assessment forms were analyzed using percentage. The results revealed the most effective approach was found to be the combination of game media with worksheet materials, end-of-class assessments, group activities, and presentations, which promoted the student’s development in two dimensions: 1) the development of cognitive domain including theoretical knowledge, analytical thinking skill, critical thinking skill, logical thinking skill, creative thinking skill, and problem-solving skill; and 2) the development of affective domain including self-emotional control, adherence to rules and regulations, ability to accept different opinions, teamwork skill, collaboration skill, and positive attitude towards learning.
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