The Development of Game Application for Learning on Android Operating System of Primary Students under Office of Udonthani Primary Educational Service Area Office 4
Keywords:
Learning application games, Primary school students, Android operating system, Quality assessmentAbstract
The purposes of this research were 1) to develop learning application games based on the Android operating system, 2) to evaluate the quality of learning application games, and 3) to study students' satisfaction with learning application games. The sample in the study was 28 primary school students, selected by group sampling method. The research tools consisted of 1) Android learning application games, 2) quality assessment of learning application games, and 3) student satisfaction test on learning application games. The statistics used in this research are mean and standard deviation.
The results showed that 1) learning application games on the Android operating system consist of still images, animations, background music, audio commentary, and interaction in the form of platform games, enhancing the fun of learning. 2) Learning application game quality assessment results were at the highest level, and 3) The satisfaction of students with using the game application for learning ware found to be at the highest level.
References
Ban Wangkhae School. (2023). Self - Assessment Report : SAR. Udonthani: Ban Wangkhae School (In Thai).
Chunthawong, N., Janthajumrusrat, C., & Songsiengchai, S. (2022). The computer game application development of primary level marine animal English vocabulary pictures on android operating system mobile phones. Academic Journal of Buriram Rajabhat University, 14(2), 1-20. Retrieved from https://so02.tci-thaijo.org/index.php/bruj/issue/ download/17436 (In Thai)
Dampandee, K., & Mata, N. (2022). The development of game application for mathematics learning on android operating system. The 8th National Conference on Technology and Innovation Management (pp. 2184-2191). Maha Sarakham: Maha Sarakham Rajabhat University (In Thai).
Dangsaart, S. (2022). Thai sign language matching game application. Dhonburi Rajabhat University Journal, 16(1), 178-193. Retrieved from https://so02.tci-thaijo.org/index.php/ journaldru/article/view/257447 (In Thai)
Davis, A. L. (2013). Using instructional design principles to develop effective information literacy instruction. The ADDIE model. College & Research Libraries News, 74(4), 205-207. Retrieved from https://crln.acrl.org/index.php/crlnews/article/view/8934/9656
Jeekartok, K., Chaichitwanidchakol, P., Burat, C., & Tasarin, S. (2022). The development of learning media application smartphoneson computational thinking for mathayomsuksa 4. Journal of Humanities, Social Sciences, and Arts, 4(1), 21-27. Retrieved from https://so03.tci-thaijo.org/index.php/hsa/article/view/267216 (In Thai)
Phatthiyathanee, S. (2019). Educational Measurements (12th ed.). Kalasin: Prasarn Karnpim Printing (In Thai).
Ranuharja, F., Ganefri, G., Fajri, B. R., Prasetya, F., & Samala, A. D. (2021). Development of interactive learning media edugame using ADDIE model. Journal Teknologi Informasi dan Pendidikan, 14(1), 53-59. Retrieved from https://www.researchgate.net/publication/352060353_DEVELOPMENT_OF_INTERACTIVE_LEARNING_MEDIA_EDUGAME_USING_ADDIE_MODEL
Saenboonsong, S. (2023). The Development of Game on Mobile Application forMedia Literacy of Primary Students under Office ofPhranakhon Si Ayutthaya Educational Service Area. Journal of Education, Prince of Songkla University, Pattani Campus, 34(1), 57-69. Retrieved from https://so02.tci-thaijo.org/index.php/edupsu/article/view/252309 (In Thai)
Sriutha, S., & Suramanee, S. (2015). Development of Game Application for Learning on the Computer Tablet, Topic : The Computer Hardware for Mathayomsuksa 4. Journal of Project in Computer Science and Information Technology, 1(1), 18-25. Retrieved from http://it.rmu.ac.th/project-journal/downloads/entry/4 (In Thai)
Wattanakamolkul, P., & Somkanae, M. (2021). Learning Chinese vocabulary skills by using games with applications. Research and Development Journal Suan Sunandha Rajabhat University, 13(1), 98-109. Retrieved from https://so05.tci-thaijo.org/index.php/irdssru/article/view/249535 (In Thai)
Youngmee, K., & Soodsang, N. (2020). Effects of game applications model on art learning and spatial relations of early childhood. The Journal of Social Communication Innovation, 8(1), 89-104. Retrieved from https://ejournals.swu.ac.th/index.php/jcosci/article/view/12700 (In Thai)
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Suan Sunandha Rajabhat University

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
บทความที่ได้รับการตีพิมพ์เป็นลิขสิทธิ์ของ สถาบันวิจัยและพัฒนา มหาวิทยาลัยราชภัฎสวนสุนันทา
ข้อความที่ปรากฏในบทความแต่ละเรื่องในวารสารวิชาการเล่มนี้เป็นความคิดเห็นส่วนตัวของผู้เขียนแต่ละท่านไม่เกี่ยวข้องกับมหาวิทยาลัยราชภัฎสวนสุนันทา และคณาจารย์ท่านอื่นๆในมหาวิทยาลัยฯ แต่อย่างใด ความรับผิดชอบองค์ประกอบทั้งหมดของบทความแต่ละเรื่องเป็นของผู้เขียนแต่ละท่าน หากมีความผิดพลาดใดๆ ผู้เขียนแต่ละท่านจะรับผิดชอบบทความของตนเองแต่ผู้เดียว

