The Development of Learning Management Using the 2W3P Technique Combined with Vocabulary Games to Enhance English Vocabulary Retention for Grade 2 Students
Keywords:
English Vocabulary Games, Learning 2W3P Technique, Vocabulary Retention AbilityAbstract
This research aimed to: 1) Study current situations and problems, develop learning management using the 2W3P technique and determine its effectiveness of the learning 2W3P technique combined with word games, 2) implement learning management using the 2W3P technique combined with word games, and 3) Evaluate the satisfaction of second-grade elementary students with learning management using the 2W3P technique combined with word games. The research and development (R&D) process is in 4 steps. The sample of 17 Grade 2 pupils from Somdet Prachanukroh School was selected by purposive sampling. The study used a learning management lesson plan, a vocabulary retention test, and a satisfaction questionnaire. The statistics used for data analysis included the mean, standard deviation, and the Wilcoxon signed-rank test.
The research results found that 1)Teachers currently use textbooks as the main instructional media and focus on content-based teaching. As a result, students cannot remember vocabulary. 2) The learning management using the 2W3P technique combined with vocabulary games to enhance English vocabulary retention for second-grade students consisted of five steps, namely warm up, presentation, practice with vocabulary game, production and wrap up All lesson plans had mean appropriateness scores at the highest level. The developed learning management was effective (E1/E2) at 80.21/81.25 and the effectiveness index is equal to 0.7007. 3) The English vocabulary retention ability of Grade 2 students after the experiment was significantly higher after the experiment than before the experiment at the .05 level. and 4) Second-grade students’ satisfaction with the 2W3P technique combined with word games was the high level. ( = 2.41, S.D.= 0.22)
References
English Language Institute. (2015). The Common European Framework of Reference for Languages (CEFR) for primary. https://drive.google.com/drive/folders/1BFRfi-ybAVlz6aFOaKYakAGiIQrMbxGi (In Thai)
Kunkhaew, S. (2024). Improving Grade 5 students learning English vocabulary by using vocabulary game. Srinakharinwirot Academic Journal of Education, 25(1), 121–134. https://so13.tci-thaijo.org/index.php/SWU_JEd/article/view/1303 (In Thai)
Mabao, v., & Pianchana, T. (2025). The development of English vocabulary learning using vocabulary games for Grade 6 students. Journal of Mani Chettha Ram Wat Chommani, 8(5), 837–847. https://so07.tci-thaijo.org/index.php/JMCR/article/view/8281 (In Thai)
Ministry of Education. (2008). Core curriculum for basic education, 2008. Assembly Printing House, Agricultural Cooperative of Thailand Limited.
Ministry of Education. (2016). Announcement on the management of English learning time for grades 1–3 in basic education institutions. https://academic.obec.go.th (In Thai)
Phokhieo, P., & Adipat, S. (2023). The development of English vocabulary learning ability using game-based learning for Grade 5 students. Journal of Modern Learning Development, 8(8), 1–11. https://so06.tci-thaijo.org/index.php/jomld/article/view/261899/178724 (In Thai)
Sariya, K. (2021). Usage of English games to improve vocabulary remembering of Pratomsuksa 5 students, Hataichristain School, Loei Province. Srilangchang Research Journal, 1(2), 29–34. https://ojs.mbuslc.ac.th/index.php/srj/article/view/44 (In Thai)
Sirilap, C. (2023). The development of lesson plans to enhance English reading skills on word decoding using picture-supported spelling techniques based on the 2W3P instructional model for Grade 4 students. Journal of MCU Ubon Review, 8(1), 101–110. https://so06.tci-thaijo.org/index.php/mcjou/article/view/263776/176723 (In Thai)
Somsopa, S., Songsukrujiroad, S., & Thipatdee, K. (2025). The development of English vocabulary learning through word games for the 7th graders. Journal of UBRU Educational Review, 5(2), 131–145. https://so06.tci-thaijo.org/index.php/JER/article/view/282907 (In Thai)
Srirawat, S. (2022). A development of learning achievement in memorizing English vocabulary by Team Game-Tournament (TGT) together with Blooket for Grade 6th student of Anuban Phichit School [Master’s thesis, Naresuan University]. Naresuan University Intellectual Repository. https://nuir.lib.nu.ac.th/dspace/bitstream/123456789/5549/3/SaritSrirawat.pdf (In Thai)
Suvapis, N. (2018). The effects of Five Steps Learning Cycle (5Es) learning management together with the use of games in the topic of properties of substance on learning achievement and science process skills of Prathom Suksa III students of medium sized educational opportunity expansion schools in Mueang District, Chumphon Province [Master’s thesis, Sukhothai Thammathirat Open University]. STOU Institutional Repository. https://ir.stou.ac.th/bitstream/123456789/11145/1/fulltext.pdf (In Thai)
Tunparn, P. (2019). Development of English vocabulary learning ability of Grade 3 students using communicative language teaching with mnemonic techniques [Master’s thesis, Mahasarakham University]. Mahasarakham University Intellectual Repository. https://fulltext.rmu.ac.th/fulltext/2561/127169/Tunparn%20Piromluk.pdf (In Thai)
Vygotsky, L. S. (1978). Mind in society: The development of psychological processes. Harvard University Press.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Suan Sunandha Rajabhat University

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
บทความที่ได้รับการตีพิมพ์เป็นลิขสิทธิ์ของ สถาบันวิจัยและพัฒนา มหาวิทยาลัยราชภัฎสวนสุนันทา
ข้อความที่ปรากฏในบทความแต่ละเรื่องในวารสารวิชาการเล่มนี้เป็นความคิดเห็นส่วนตัวของผู้เขียนแต่ละท่านไม่เกี่ยวข้องกับมหาวิทยาลัยราชภัฎสวนสุนันทา และคณาจารย์ท่านอื่นๆในมหาวิทยาลัยฯ แต่อย่างใด ความรับผิดชอบองค์ประกอบทั้งหมดของบทความแต่ละเรื่องเป็นของผู้เขียนแต่ละท่าน หากมีความผิดพลาดใดๆ ผู้เขียนแต่ละท่านจะรับผิดชอบบทความของตนเองแต่ผู้เดียว

