The Best Practices of Physical Education Game Teaching

Main Article Content

Nuttawut Sittichai

Abstract

Physical Education Game [PEG] is defined as any body movement activity having competition goals and rules that can be adjusted to appropriate to each situation. Types of PEG can be classified by using principles of physical environment, used muscle group, and fundamental movement skill.  A good process for PEG teaching can be divided into five steps including1)player preparation step 2)game presentation step 3 playtest step 4) competition step and 5) game conclusion step. For PEG players’ safety, both game teachers and players should collaborate on building up safety condition. Eight ways to make the players enjoy playing PEGs are 1)using games that are appropriate to the players’ skills 2) using movement skills that players used to be trained 3) setting challenge levels from easy to difficult levels 4) switching several games in each teaching hour 5) switching to another game while players are enjoying the game 6) avoiding interrupting while players are enjoying the game 7 delivering presentations or instructions quickly and 8) setting an appropriate number of players in each group or team. Three ways to teach players becoming more physical self – esteem include 1) praising when players show desired behaviors 2)setting game goals by examining previous results and players’ achieved probability 3) concluding competition results by comparing previous results with current results. Three steps to teach sportsmanship to players are 1)writing down behavioral messages showing sportsmanship 2) teaching players following the messages identified in the first step and 3) providing opportunities for players to practice sportsmanship.

Article Details

How to Cite
Sittichai, N. (2018). The Best Practices of Physical Education Game Teaching. Phuket Rajabhat University Academic Journal, 14(1), 23–42. retrieved from https://so05.tci-thaijo.org/index.php/pkrujo/article/view/242825
Section
Research article

References

ดวงพร ศิริสมบัติ. (2553). เอกสารประกอบการสอนวิชา 1109128 ทักษะและการสอนเกม. ภูเก็ต : สาขาวิชาพลศึกษา คณะครุศาสตร์ มหาวิทยาลัยราชภัฎภูเก็ต.

ประพัฒน์ ลักษณพิสุทธิ์. (2551). เกมส์พลศึกษา. กรุงเทพฯ : สำนักพิมพ์แห่งจุฬาลงกรณ์ มหาวิทยาลัย.ราชบัณฑิตยสถาน. (2557). พจนานุกรมฉบับราชบัณฑิตยสถาน 2554. พิมพ์ครั้งที่ 2. กรุงเทพฯ : นานมีบุ๊คส์.

Akdeniz, C. (2016). Process and Concepts in Theory and Practice. Gateway East, Singapore: Springer.

Alberto, P. A., and Troutman, T. A. (2009). Applied behavior analysis for teachers. New Jersey : Pearson Education.

Business dictionary. (2017a). Best practice (Online). http://www.businessdictio nary.com/definition/best-practice.html, October 11, 2017.

________. (2017b). Rule (Online). http://www.businessdictionary.com/definition /rule.html, September 7, 2017.

Burton, D., Naylor, S., and Holliday, B. (2001). Goal setting in sport: Investigating the goal effectiveness paradigm. In R. Singer, H. Hausenblas, and C. Janelle (Eds.), Handbook of sport psychology (2nd ed., pp. 497– 528). New York : Wiley.

Beaumont, G., and Whitlam, P. (2008). Safe Practice in Physical Education and School Sport. Chelsea : Coachwise.

Cothran, D., and Kulinna, P. (2014). Classroom management in physical education (Online). https://www.researchgate.net/profile/Pamela_Kulinna/publication/266896295_Classroom_Management_in_Physical_Education/links/54e907c70cf25ba91c7ed365/Classroom-Management-in-Physical-Education.pdf, September 22, 2017.

Clifford, C. and Feezell, R. M. (2010). Sport and character: reclaiming the principles of sportsmanship. Illinois: Human Kinetics.

CECDE. (2005). Early Childhood in Ireland Evidence and Perspectives (Online). http://siolta.ie/media/pdfs/03_early_childhood_in_ireland.pdf, February 21, 2017.

Corbin, B. C., Welk, J. G., Corbin, R. W., and Welk, A. K. (2008). Concepts of physical fitness : active lifestyles for wellness. New York : McGraw-Hill.

Csikszentmihalyi, M. (1990). Flow: the psychology of optimal experience. New York : Harper & Row.

Cratty, B. J. (1964). Movement Behavior and Motor Learning. Philadelphia : Lea & Febiger.

Fox, K. R. (2000). The effects of exercise on self-perceptions and self-esteem. In S .J. H. Biddle, K. R. Fox and S. H. Boutcher (eds), Physical Activity and Psychological Well-being (pp. 88–117). London : Routledge.

Gabbard, C. (2012). Lifelong motor development. San Francisco: Pearson Education.

Gilberts, G., Agran, M., Hughes, C., and Wehmeyer, M. (2001). The effects of peer delivered self-monitoring strategies on the participation of students with severe disabilities in general education classrooms. Journal of the American Society of Hypertension, Vol. 26, pp. 25-36.

Huizenga, J. C., ten Dam, G. T. M., Voogt, J. M., and Admiraal, W. F. (2017). Teacher perceptions of the value of game-based learning in secondary education. Computers & Education, Vol. 110, pp. 105-115.

Haibach, P., Reid, G., and Collier, D. (2011). Motor Learning and Development. Illinois : Human Kinetics.

Hoeger, W. W. K., and Hoeger, S. A. (2010). Principles and Labs for Physical Fitness. California : Wadsworth publishing.

Jennetta, S. (2008). Churchill Livingstone's Dictionary of Sport and Exercise Science and Medicine. Edinburgh : Churchill Livingstone Elsevier.

Krech, P. R., Kulinna, P. H., and Cothran, D. (2010). Development of a short-form version of the physical education classroom instrument: Measuring secondary pupils’ disruptive behaviours. Physical Education and Sport Pedagogy, Vol.15, pp. 209-225.

Longman dictionary. (2017a). Goal (Online). http://www.ldoceonline.com/dic tionary/goal, September 7, 2017.

________. (2017b). Flexibility (Online). http://www.ldoceonline.com/dictionary /flexibility, September 7, 2017.

________. (2017c). Classification (Online). http://www.ldoceonline.com/dictiona ry/classify, July 29, 2017.

Lucardie, D. (2014). The impact of fun and enjoyment on adult’s learning (Online). http://www.sciencedirect.com/science/article/pii/S1877042 814046242, September 20, 2017.

Merriam-Webster dictionary. (2017). Definition of game (Online). https://www. merriam-webster.com/dictionary/game, July 29, 2017.

Macmillan dictionary. (2017). Compete - definition and synonyms (Online). http://www.ldoceonline.com/dictionary/goal, September 7, 2017.

Martens, R. (2012). Successful Coaching. Illinois : Human kinetics.

Nakamura, J., and Csikszentmihalyi, M. (2009). The concept of flow (Online). http://eweaver.myweb.usf.edu/2002-Flow.pdf, September 21, 2017.

NASPE. (2004). Moving into the future: National standards for physical education. Virgenia : NASPE Publications.

O’Hagan, M., and Mangiron, C. (2013). Game Localization: translating for the global digital entertainment industry. Amsterdam : John Benjamins Publishing.

Podstawski, R., Zwolinska, D., and Nowosielska-Swadzba, D. (2015). Problems of safety and risk in physical education (Online). http://www.sportpeda gogy.org.ua/html/journal /2015-10/html-en/15przrpe.html, July 22, 2017.

Sullivan, B., and Thompson, H. (2013). The Plateau Effect: Getting from Stuck to Success. New York : Penguin Group.

Szwejczewski, M., and Jones, M. (2013). Learning from World-Class Manufacturers. London : Palgrave Macmillan.

SNZ. (2012). Good practice principles : Children and young people in sport and recreation (Online). https://www.sportnz.org.nz/assets/Uploads/ attachments/managing-sport/young-people/Good-Practice-Principles-for-the-Provision-of-Sport-and-Recreation-for-Young-People.pdf, August 15, 2017.

Weinberg, R. S. (2002). Goal setting in sport and exercise: Research to practice. In J. Van Raalte and B. Brewer (Eds.), Exploring sport and exercise psychology (2nd ed., pp. 25-44). Washington, DC: American Psychological Association.